Solved a problem over Skype with the UK Team.
That moment, when you’re falling asleep and feel disconnected to your body. Totally aware of it, but not in it. Consciousness floating a foot or so above it.
A square version of a pie chart. The grid is broken up to a 10x10 grid, and each square represents 1%. Another way to portray percentages without loosing too much real estate, and it offers a quick side by side comparison.
The nice part about working on a product, is that once you’ve created the wireframes of the backbone of the layout, you pretty much are set up with your assets… for a while.
After writing only less.js for a year or so, it’s weird to write standard CSS for an xhtml template.
I’m just sayin’.
UX debt is more user facing in nature than technical debt, but the vicious cycle that creates it is fundamentally the same:
- Product teams take design shortcuts, both intentionally (e.g. an inconsistent user flow that isn’t fixed to meet a product milestone) and unintentionally (e.g. an icon that unexpectedly confuses users)
- When left unaddressed, these shortcuts (“debt”) pile up and become increasingly difficult and impractical to fix (“pay down”)
- Eventually, UX debt begets more debt and the product degrades into an unfriendly, incoherent, and unusable user experience